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Why is consistency important in web design?

Consistency is a golden-rule in design. To provide a quality experience to your users it is essential that you are consistent in both design and content of your websites. Consistency is the biggest factor that separates a negative experience from a positive one. Consistency 1. Logical coherence and accordance. 2. A harmonious uniformity or agreement…

7 April 2016Design

7 essential steps for editing professional videos

So, you’ve managed to professionally record video footage and now you’re ready to put your shots together to make your video. But, where do you start? Video editing is a daunting task for beginners. Let’s explore the essential steps you need to cover to make an awesome video that matches your intended vision.

30 March 2016Design

8 tips on recording professional video with a smartphone

It has never been easier for anyone with a smartphone or a digital camera to record their own video footage and broadcast it to anyone. Simply pull the smartphone from your pocket, click record, and you have footage you can edit and distribute instantly. But, it takes more than that for your footage to look…

23 March 2016Design

Why is Eastern Asian web design so busy?

In 2014, I spent some time in Japan. The country is remarkably efficient, from transportation services right down to their second hand books. However, from a Westerner’s perspective, one area that is lacking this level of efficiency is their digital web products which look like they’ve been in a time lock since 1999. This trend…

3 March 2016Design

How do we decide what goes on the homepage?

The University homepage is, for many users, the front door to the University website. For some, it’s the first impression that they’ll have of the University; for others, it’s a frequently visited signpost to other places they’re trying to find. The use of a homepage has changed substantially in the last 10 years; the advance of…

12 February 2016Content Design

Flaws in UX design standards: Gesture based navigation

When Apple introduced the iPhone in 2007, multi-touch technology got mainstream attention and users learned that they could not only point and tap on the interface but also zoom, pinch and swipe it. Gestures became popular among designers and there were many apps that were designed around experimenting with gesture controls.

2 February 2016Design

Flaws in UX design standards: Empty states

An empty state is something that is easily overlooked by inexperienced designers, however, they can be an important factor when it comes to an app’s overall user experience. Sometimes designers see error messages and empty states as blank canvases where there’s a good opportunity to do something creative. But that design phrase that is as…

27 January 2016Design

Flaws in UX design standards: Tutorial overlays

Onboarding is a new territory within UX design that is essentially how efficient it is for a new user to board your product or service. It’s about allowing the user to make an easy entrance. Recently, users are likely to encounter a tutorial overlay the first time they open a new app on their smart…

14 January 2016Design

Flaws in UX design standards: Icons

Due to limited screen estate, it seems like a no brainer to save space by replacing text labels with icons wherever possible. Icons take up less space, they don’t have to be translated, and people are familiar with these after all, right? And every other app utilises icons. So, why not just do it too?…

19 December 2015Design

Flaws in UX design standards: Hidden navigation

Experienced designers will likely agree that inspiration from other sources is not stealing when it comes to user interface design. It’s called “best practice research”. One phrase I reiterate when others over-complicate a potential design solution by creating something new is, “why reinvent the wheel?”. I mean, if someone else has already solved the problem,…

8 December 2015Design